Okay, while writing my previous post about gaming, I was doing a bit of online checking and rang into an article by Steve Jackson (the game designer) on
HOW TO TRANSLATE D & D MONSTERS INTO FANTASY TRIP MONSTERS.
That’s probably not of much use to folks since The Fantasy Trip is no longer published (so far as I know), but in skimming the article my eye was caught by his treatment of the problematic concept of "Alignment":
Alignment is
not used at all in TFT, but can still be used as a guide to
"personality." Chaotics may do anything they please; true chaotics are
rare. Lawfuls will follow a strict code of behavior, though you may not
agree with it or even know what it is. Evils will behave selfishly and
attack if they can. Goods will not attack unless they perceive you as
evil; anything that threatens them is likely to be considered evil.
Neutrals will act for their own convenience, which will usually mean
letting others alone – but many "neutral" creatures are hungry. The average party of player-characters, incidentally, considers itself to be lawful good and is actually chaotic neutral [emphasis added].
ROFL! Truere words were never spoken!
(See my previous comments about characters doing juvenilely immoral things and wanting simply to aggrandize their characters.)
Absolutely true.
I guess the members of my old group were more honest. Several regularly played chaotic neutral, and rarely would anyone play lawful good (except for me, occasionally). Mostly I played neutral good, and worked to keep the rest of the party out of trouble (the party’s conscience!).
In my experience, chaotic STUPID is more like it. :p